![]() ![]() I’m impressed Squad and Flying Tiger Entertainment were able to bring a game as complex as this over to platforms that have few if any other experiences like it. That said, despite some issues with polish, performance, and inefficient controls, I’m impressed. Contents 1 Product description 2 Usage 3 Controller Priority 4 KAL Overclocking 5 Modifying KAL curves in a. You needd to set them up in the right portion instead (axis binding). It allows physical actions by parts to be automated. 2 Fel 4:19pm I believe that you set them as you would set up your wasd, right With the buttons (a, b, x, y, L1, R1, start, select and the directionnal pad), it's the way to go, but not for the sticks. I'm even able to use my RC transmitter for flying if i feel like it. The KAL-1000 Controller is the first micro-controller part added to the game. Ksp has very easy to use built in support for custom binding based on your joystick/controller. ![]() Kerbal has a respectable modding scene on PC, and it’s a shame console players can’t get in on that fun as well. Kerbal Space Program Sandbox game Space simulator Gaming Sim game 10 comments Best Add a Comment deleted 5 yr. Similarly, it’s disappointing if wholly understandable that mods aren’t supported here. Ive drawn something up real quick in Inventor, so tell me what you think. Generally speaking, though, a sluggish frame rate didn’t hugely hinder my ability to play given the often slow, methodical nature of the game. Ive been thinking about making a KSP Joystick, and wanted to get some input from the community on layout and design. I had the most trouble with slowdown while in space, but it also popped up when designing larger vessels. That’s to be expected, to some extent, given all of the physics simulations happening behind the scenes it’s demanding on PCs, too. ![]() Kerbal‘s performance varies quite a bit on PS4. At the most basic level, building a KSP controller consists of hooking a bunch of switches and buttons to a microcontroller such as the Arduino or Teensy, and converting those to USB HID key. Aside from the not-exactly-intuitive controls, the other big question mark was how the game would run on consoles. ![]()
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